
Issue 1: This premier
issue has
articles on peasantry and serfdom in a Medieval/European style Fantasy
world setting.
"Peasants and Serfs" covers
issues from the POV of the lower end of the
social spectrum as well as character ideas and contacts for PCs rising
from the ranks of the common clay. "Village
Generation" covers the design and mapping out of medieval
villages including building generation tables and do-it-yourself map
tiles. Finally "The Town of Alendun"
describes an entire town with its major sites, shops, politics, and
comes with maps of the town and a mage chantry. 32 pages.
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Issue 2: The second
issue of The Grimoire gives the reader
information on minstrels, harpers and the gypsies of the Mhâr world and
the perfect setting to
bring all this information to bear in a location called the Crossroads
Inn, which
includes a number of adventure ideas. 39 pages. |

Issue 3: The third of
the Grimoire series, this issue details life in the big city, as well
as in the small towns of the middle ages. It includes
ways to map out and breath life into your cities, and has rules for the
Courtesan's Guild, using Durine's Guild as an example. Finally,
there
is Salsbridge Castle, a haunted castle within the setting of Anæland.
The largest of the Grimoire books so far, at 64 pages.
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Issue 4: The latest issue
of The Grimoire periodical focuses on the Goblin race. In this
issue, the Goblin language, culture, religion, and lifestyle are
examined. Using examples from the Mhâr fantasy, The Grimoire
continues
to be a
useful source for other gaming systems. This issue provides a detailed
insight into a race common in fantasy based RPG. 66 pages.
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Issue 5: A look at the
nobility class and knighthood as they apply to Durine, as well as an
examination of the heraldry and its prestigious colleges found
throughout Durine. Also includes background and options for creating
noble, knightly and herald characters. This issue also takes a look at
Listerham, a modest keep known for its great fair and tournament as
much as for it's inn built in the branches of a gigantic oak. 68 pages.
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Issue 6: An in depth
look at The Palliards, Mhâr's Guild of beggar's and thieves,
from their humble beginnings at Martyr Field to their current status as
the Guild that protects the poor and disenfranchised. Also, a
look at the Edder race (Mhâr's
halflings) and the town of Lanternton. 67 pages.
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